Working currently as a professional designer consultant and academic researcher I am using a range of design methods to develop products and services facilitating creative innovation in businesses and pushing the edge of design, design thinking and user experience.
My focus is on social tools and technologies as they are used in web 2.0 and in interactive product development in general. Inspired by the growth and applicability of these social technologies I explore emerging potential for providing new products, services or user experiences.
As a design researcher I am deeply engaged in the exploration the social potential of computational technologies, and designing for the social complexity of human reality. Furthermore I am also devoted to exploring the creative and interdisciplinary processes that is need to transcend into real innovative design.
All this combined is my efforts in exploring the edge of design.
Martin Ludvigsen, June 2008
2008: Associate Professor (temp.) at Aarhus School of Architecture, Dept. of Design, and Project manager at Interactive Spaces
2007: Joined the design agency 3PART, as interaction designer
2007: Defended the dissertation and awarded the PhD-degree
2007: Starting own design and innovation consultancy - Next & More
2006: Finished the dissertation “Designing for Social Interaction”
Why: This has been an immense learning process, as I have explored the science of design and the topic of social design as an active stance in the design process
2006: Guest researcher at Carnegie Mellon University
Why: Carnegie Mellon is one of the most renowned universities in the world. Seeing how they work and working with the researchers there was very inspiring
2004: Award: Danish design Award - Vision Prize for the iFloor prototype, København, Denmark
Why: Receiving the a Design Award as the first researchers in Denmark was a big step for having our research be acknowledged as relevant to a wider audience than academia, within the industry and the professional design community
2003: PhD-student at the Aarhus School of Architecture in the research centre Interactive Spaces, under ISIS Katrinebjerg.
Why: This is the base of what I do. The PhD-project gives an opportunity to dive into the aspects of design I find the most interesting.
2003: Degree as Designer and Architect MAA, mDD
2008: Associate Professor (temp.) at Aarhus School of Architecture, Dept. of Design, and Project manager at Interactive Spaces
2007: Joined the design agency 3PART, as interaction designer
2007- : Independent design innovator and consultant in Next & More - www.nextandmore.com
2004-2006: Member of the Research Council of the Aarhus School of Architecture
2003-2006: PhD-student at the Aarhus School of Architecture in the research centre Interactive Spaces, under ISIS Katrinebjerg.
2003: Research assistant at University of Aarhus and afterwards at the Aarhus School of Architecture, both in the EU-sponsored research project WorkSPACE
2001: Student programmer at University of Aarhus in the research project WorkSPACE
2001: Help-desk worker in Danske Banks Netbank in Gjellerup, Aarhus
2000: Teaching assistant at Krabbesholm Højskole in product design
2000: Internship at the design studio Designit A/S in Aarhus, now the largest design office in Northern Europe - www.designit.dk
2007: Defending PhD dissertation in April 2007
2006: Finished my PhD dissertation “Designing for Social Interaction - Co-located, Physical Social Computing”
2005: Doctoral Colloqium: Nordic Interactive Research Course W. Malcolm McCullogh, Århus, Denmark
2004: Course: Rapid electronic prototyping, Aarhus School of Architecture, Denmark
2004: Research school: Convivio3 in Split, Croatia
2004: Research school: Aarhus School of Architecture
2003: Research school: den Nordic research school NIRES7 in Aarhus, Denmark
2003: Research school: Convivio2 in Rome, Italy
2003: Degree as Designer and Architect MAA
Thesis project: Social Computing; a synergy engine for at network office using digital and spatial technologies.
2001: Speciality study dept. KD; developed and managed own course-plan on social design
2001: Department for Communications Design (KD): Semester course: Interactive Workspaces Attending HCI-couse at computer science at University of Aarhus w. Olav Bertelsen
1998: Accepted into the Department for Industrial Design
1996: Accepted into the Aarhus School of Architecture
2005: Nomination: Nominated for the Prix Moebius Nordica, Helsinki, Finland
2004: Award: Danish Design Award - Vision Prize, for the iFloor-prototype, København, Denmark
2004: Award: Best Paper Award, OZCHI conference ini Australia for the paper “Help me pull that cursor: An Interactive Floor Supporting Community Interaction”, Australia
2006:
Bthere or be Square, Wonderground 2006: A group of colleagues and I held a workshop in Göteborg, where we engaged a group of architectural students in exploring hidden layers of a particular urban space. The work was collected on a shared map in the central square and was thus open to comments from passer-bys. The layers focused on included advertising, digital hertzian space, social spaces etc.
- Eriksson, E., Ludvigsen, M., Lykke-Olesen, A. Nielsen, R., Bthere or be Square: A Method for Extreme Contextualization of Design. Presented at Wonderground - Design Society’s international conference, November 1-4, 2006, Lisboa, Portugal.
Mock Games, DIS 2006: Here we report on the Nomadic Play project and its theoretical underpinnings as well as the preliminary user involvements. Based on these we present a new genre of pervasive play where the boundaries between fixed rules and negotiated social practices are opened and the game then becomes a socially negotiation. Finally we present the DARE! game design, where users themselves construct dares and challenges each other, using mobile phones as the technical platform.
- Brynskov, M. & Ludvigsen, M. (2006). Mock Games: A New Genre of Pervasive Play, Proceedings of Designing Interactive Systems 2006 (DIS 2006), June 25-28, 2006, State College, PA, USA, pp. 169-178.
2005:
Designing for Social Use in Public Places, DPPI05: In this paper I outline the conceptual framework for understanding levels of social interaction in public space. Based on the implementation of the iFloor prototype I develop these concepts with heavy inspiration from Erwin Goffman’s sociology of behavior in public spaces. This discussion is unfolded in chapter 4.
- Ludvigsen, M., Designing for Social Use in Public Places - a Conceptual Framework of Social Interaction: Proceedings of Designing Pleasuable Products and Interfaces, DPPI 05, Pp 389-408. Eindhoven, The Netherlands, 2005
Floor Interaction, CHI05: This short paper presents and discusses the use of horizontal spaces and floors as interaction surfaces. We compare this to architectural uses of floors and the social affordances of plazas and urban spaces, based on three examples of interactive designs from the research centre.
- P. G. Krogh, M. Ludvigsen, A. Lykke-Olesen, M. G. Petersen.: Floor Interaction: HCI Reaching New Ground, Proceedings of CHI05, Pp 1717 - 1720. Portland USA, 2005
Designing for Nomadic Play, IDC2005: This poster presented user studies conducted in the preliminary work in the Nomadic Play project. We interviewed children from kindergarten age to 9th graders, to hear and see how they used digital technologies in their everyday, to how they played and constructed social situations. We finally involved groups of kids in designing proposals for technologies through participatory design processes.
- Brynskov, M., Christensen, B.G., Ludvigsen, M., Collins, A.-M., Grønbæk, K. (2005). Designing for Nomadic Play: A case study of participatory design with children, poster presented at ACM Interaction Design and Children 2005, Boulder, CO, June 8-10.
Mission from Mars, IDC 2005: I briefly collaborated in the iSchool project in creating and holding a workshop with children in 7th grade. The focus was on understanding how the pupils used their school-bags in relation to their lives with school mates, the class-room and the schedule on a school-day. We established a shared narrative to build a kind of confidential space for these conversations.
- Dindler, C., Eriksson, E., Iversen, O.S., Ludvigsen, M., Lykke-Olesen, A.: Mission from Mars - A Method for Exploring User Requirements for Children in a Narrative Space. Presented at IDC 2005 on June 8 - 10 Boulder, Colorado, USA, 2005
2004:
Help Me Pull That Cursor, OZCHI2004: Describes the design and implementation of the iFloor into the context of the Main Library of Aarhus. The overall findings from the user observations are outlined and several implications for design perspectives are addressed with focus on both social and spatial interaction as well as the design process.
- Krogh, P.G., Ludvigsen M., Lykke-Olesen, A.: Help me pull that cursor: An Interactive Floor Supporting Community Interaction. In Proceedings for OZCHI2004, Wollongong, Australia, 2004 - (Best Paper Award)
iHome Values, ECCE: Reporting on the user studies performed within the iHome project, this paper outlines how we found and defined the basic challenges that the iHome project was to investigate. We conducted a range of interviews and visits to homes and different kinds of families, and found a variety of issues and ways to balance and negotiate media use at home.
- Petersen, M. G., Ludvigsen, M., Jensen, H. F., and Thomsen, A.: Embracing Values in Designing Domestic Technologies. In proceeding for European Conference on Cognitive Ergonomics 12, ECCE12, York, UK, 2004
Aesthetic Interaction, DIS 2004: In this paper we introduce the notion of aesthetic interaction as seen through the theoretical framework of pragmatist’s aesthetic as developed by John Dewey and Richard Shusterman. The idea of an engaged aesthetic experience is related to interaction design and we point to areas of focus for future interactive design.
- Petersen, M.G., Iversen, O., Krogh, P., Ludvigsen, M., Aesthetic Interaction - A pragmatists aesthetics of interactive systems, (2004). In proceedings of ACM DIS2004, Cambridge, MA, USA, 2004
2003:
Playful Interaction, Appliance Design 2003: This short paper reported on the vision video prototype entitled ‘playful interaction’ and the ideas behind it and its role in the interdisciplinary research project WorkSPACE.
- Mette Agger, Peter Krogh, Martin Ludvigsen; Playful Interaction; First international Appliance Design Conference; proceedings p. 119-121; Bristol, UK, 2003
From Bovine Hordes to Urban Players, MUM2003: This paper reports on design concepts developed at the 2nd Convivio Workshop in Rome in the summer of 2003. We address the issue of social interaction from a perspective of power relationships between tourists and inhabitants of the Eternal City. As technology enhances the individual user’s abilities and independence it removes him or her from engaging in social context. Our design proposals counter this trend by proposing services that positions the tourist in the local social context depending on interaction with local people.
- Galloway, A., Ludvigsen, M., Sundholm, H., Munro, A.. From Bovine Horde to Urban Players: Multidisciplinary Interaction Design for Alternative City Tourisms. Workshop paper for Designing for Ubicomp in the Wild Workshop at MUM 2003. Norrköping, Sweden, 2003
2005:
Help Me Pull That Cursor, The Australasian Journal of Information Systems: A journal version reprint of the paper presented at OZCHI with the same name.
- Krogh, P.G., Ludvigsen,M., Lykke-Olesen, A.: Help me pull that cursor. in The Australasian Journal of Information Systems, Sydney, 2005
Position papers:
2006:
Design Research in Conflict With HCI, Danish HCI-Research Symposium 2006: This position paper addresses the current situation of design and design research as participant in the research field of HCI. This discussion is unfolded to a much higher degree in chapter 7 of the dissertation.
- Martin Ludvigsen, Design Research in Conflict With HCI. In Proceedings for Danish HCI-Research Symposium 2006, November 15th, Århus, Denmark
Martin Ludvigsen, Designing for Social Interaction, position paper for the Doctoral Consortium at Designing interactive Systems (DIS) 2006, Stat College, PA, USA
2003:
How to Address the Aesthetics of Interaction, NIRES7: This research school was on exploring how aesthetics can be addressed in the interdisciplinary context of interaction design. For one week international participants - mainly PhD-students - were designing in groups and attending lectures.
- Ludvigsen, M., On How to Address the Aesthetics of Interaction and Why I Believe it is Important to Do So, position paper for NIRES7, Århus, Denmark, 2003.
Designing between Public and Private Space, Disappearing Computer Workshop 2003: In the Disappearing Computer Programme under the European Union several workshops were conducted bringing researchers together from the 12 projects, discussing areas of shared interest. Here the goal was to go deeper into a discussion of privacy and UbiComp.
- Ludvigsen, M., Designing between Public and Private Space; position paper for DC workshop on Public and Personal Artefacts in Ubiquitous Computing Environments; Hirschhorn, Germany, 2003.